Learning Unity
All of the practical skills we've learnt in class have been adapted from the excellent tutorial series by Jimmy Vegas. If you forget an aspect that we've covered in class, you can go and refresh your memory by watching one of the Jimmy Vegas tutorials. The first of the 31 episodes is to the right of this text box.
All of the textures and assets used in the tutorial series can be downloaded here: Jimmy Vegas Asset Downloads |
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Task 1
Your first task will be to create an area of the school in Unity, creating a realistic, explorable 3D environment that is to scale and an accurate representation of the area you're replicating. These areas will include: the amphitheatre, the north lawn/entry area to the school, the front office, the library and the Art/Design Centre. You will be assigned one of these areas by me.
Step One
Now that we've learnt how to use Unity, the first task you need to complete for this is obviously the planning. You will need to measure, map out and sketch the area that you will be using Unity to recreate. All of this planning will need to be stuck into your folio and will form part of your final mark for this task.
Your planning should include at least three separate parts: a floorplan/blueprint including accurate measurements in metres of every aspect of the environment you're creating.
If you've got a room to create, a good free iPhone app that uses your phone's camera to create floorplans with accurate measurements is Magic Plan. You can download it by clicking here, or just go to the App Store and search for Magic Plan.
Samples of floor plans and how they could look, including for outdoor spaces, are viewable in the slideshow below. You should sketch out your floor plan/blueprints in your folio first with the measurements that you've taken of your assigned area and then create an accurate final version either using a ruler and pens, coloured pencils, etc. or a coloured digital version. But your folio should include both the sketches and measurements first and then the final polished version of your plans.
Due Date:
your sketch AND final polished version of your bird's-eye view plans are due at the start of the lesson on...
Thursday, 11th May, 2017
Step One
Now that we've learnt how to use Unity, the first task you need to complete for this is obviously the planning. You will need to measure, map out and sketch the area that you will be using Unity to recreate. All of this planning will need to be stuck into your folio and will form part of your final mark for this task.
Your planning should include at least three separate parts: a floorplan/blueprint including accurate measurements in metres of every aspect of the environment you're creating.
If you've got a room to create, a good free iPhone app that uses your phone's camera to create floorplans with accurate measurements is Magic Plan. You can download it by clicking here, or just go to the App Store and search for Magic Plan.
Samples of floor plans and how they could look, including for outdoor spaces, are viewable in the slideshow below. You should sketch out your floor plan/blueprints in your folio first with the measurements that you've taken of your assigned area and then create an accurate final version either using a ruler and pens, coloured pencils, etc. or a coloured digital version. But your folio should include both the sketches and measurements first and then the final polished version of your plans.
Due Date:
your sketch AND final polished version of your bird's-eye view plans are due at the start of the lesson on...
Thursday, 11th May, 2017
Step Two
Once your plans are completed you will need to have them checked by me for accuracy before you can begin creating the 3D environment in Unity.
Once your plans are completed you will need to have them checked by me for accuracy before you can begin creating the 3D environment in Unity.